Original Post
Dear gamedev, Im programming a soundengine in Visual C++ 2003. I make use of the dsound.lib library and it is included in my project but i keep having this error: ------ Build started: Project: NedsCopy, Configuration: Debug Win32 ------ Linking... NedsCopy.obj : error LNK2019: unresolved external symbol "public: void __thiscall CSoundManager::clear(void)" (?clear@CSoundManager@@QAEXXZ) referenced in function "public: __thiscall CSoundManager::~CSoundManager(void)" (??1CSoundManager@@QAE@XZ) LIBCD.lib(crt0.obj) : error LNK2019: unresolved external symbol _main referenced in function _mainCRTStartup Debug/NedsCopy.exe : fatal error LNK1120: 2 unresolved externals Build log was saved at "file://c:\Documents and Settings\Toone\My Documents\Visual Studio Projects\NedsCopy\Debug\BuildLog.htm" NedsCopy - 3 error(s), 0 warning(s) ---------------------- Done ---------------------- Build: 0 succeeded, 1 failed, 0 skipped Is there anyone who knows how to solve this? Thanks in advance!! Toone