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UV mapping coordinates problem
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What I meant was that,
- D3D materials don't contain texture transformations.
- In 3DSMAX, using uvw-scale/offset defines a transformation (matrix) to be used to the defined texture coordinates. AFAIK, the texture coordinates exported by the exporter don't contain these material texture coordinate transformations.
But at this point, I don't know if you used these uvw-scale things in your material, so it is just a guess.
Cheers
- D3D materials don't contain texture transformations.
- In 3DSMAX, using uvw-scale/offset defines a transformation (matrix) to be used to the defined texture coordinates. AFAIK, the texture coordinates exported by the exporter don't contain these material texture coordinate transformations.
But at this point, I don't know if you used these uvw-scale things in your material, so it is just a guess.
Cheers
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Then I loaded box.x in scene and rendered. The sub-texture coordinates's position is wrong, and stretch, what problem is it?