Original Post
Hi I have been looking through a bunch of tutorials on how to do Stenciled Volume Shadows. However I am completely confused (well not exactly) but maybe if I could someone figure out how to adapt it to me needs it might make some more sence. So basically from all of the tutorials I have read the shadow is rendered as a quad. However the models that I have loaded store all of its data as a triangular face. So how could I make the example code work for my needs. I have been looking primarily at these two tortorials (the only ones that I can remember the links to): http://www.3ddrome.com/articles/shadowvolumes.php and http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=27 Your help would be greatly appriciated!