Original Post
Hi ive got my terrain mesh up and ive stored all of its normals in an array of Vectors so i dont have to unlock the vertex buffer every frame to read them. Now i want to make a character object rotate to the angle of the ground below it. 1. Do i have to create an average normal for each face from the 3 vertex normals? 2.how do i get the angle to rotate the character? is it the cross product of the characters position and the normal of the face it intersects with?
thanks [Edited by - treeway on August 18, 2006 8:36:45 AM]
thanks [Edited by - treeway on August 18, 2006 8:36:45 AM]