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Simple Direct3d rendering engine
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well i e-mailed someone from ID Software for some beginning game development tips he told me well actually it's best to download some of their engine + quake game sources to learn the basics and than later always make better.
Im doing this im learning many things pretty quick now try it yourself : http://www.idsoftware.com/business/techdownloads/ they are pro's so i think they aren't leading me the wrong way :) i think id software cares more about their people than valve im not mad i know they are very busy but still they can atleast reply but ID Software is very different and kind and helping people.
I hope this can help u a bit more btw download 1 of the full sources that includes the renderer and particle system code etc :).
It's GPL.
Im doing this im learning many things pretty quick now try it yourself : http://www.idsoftware.com/business/techdownloads/ they are pro's so i think they aren't leading me the wrong way :) i think id software cares more about their people than valve im not mad i know they are very busy but still they can atleast reply but ID Software is very different and kind and helping people.
I hope this can help u a bit more btw download 1 of the full sources that includes the renderer and particle system code etc :).
It's GPL.
Quote:
Original post by Ex777
Thank you very much :D but, I was looking more for an Object Oriented design, witch the Quake 2 engine does not have (sadly).
It does have (as soon as you don't mind using struct instead of class and building the vftable yourself.
I also point you to ID. Ogre, as far as I've looked at it, is a very advanced framework but far from being an engine by my definitions (this is personal "engine" definition, which is debatable, but that's my opinion).
Then I guess you should start all over yourself. Engines are bulky and deeply inter-dependant by definition.
Did you take a look at 3d engines list?
Did you take a look at 3d engines list?
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