Original Post
hey! i wrote the ms3d importer that can import animated ms3d files. when i use this importer in application i can see the model, i can watch its animations... but the problem is that the model is cunstructed from 1000 triangles and the FPS get's really low if i put some number of this objects on the screen. the model currently gets drawn like this: - calculate the next frame - deform the vertices - draw every triangle
glBegin(GL_TRIANGLES);
for (int i=0; i<n_Tris; i++)
{
// draw_the_triangle
}
glEnd(); and i would like to accelerate the model drawing. what should i use? dynamic VBOs? cos i cant really use lists since the model is dynamic...