Original Post
Hello, everyone, I'm rendering a lot of grass and trees as alpha tested billboards in my engine and I wanted to improve the quality of them by letting geforce 6/7 cards perform tranparency AA on them. (multisampling or supersampling) The problem is: I don't know if it's possible in OpenGL. I've seen alot of resources (including the nVidia ones), but they're all written for Direct3D. The only thing I came across in OpenGL that resembles the functionality somewhat is GL_SAMPLE_ALPHA_TO_COVERAGE (www.humus.ca has a demo). Is it possible to use transparency AA in OpenGL? If so, how do I enable it? Thanx in advance for any help, Jeroen