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Polygon Antialiasing

Started by Programmer101 Aug 22, 2006 at 8:21 PM 1 replies 1.2k views
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Programmer101
Programmer101
Hi again, I've been working with terrain and heightmaps lately so, eventually I have gotten to antialiasing, because distant edges look choppy. So, when I enabled GL_POLYGON_SMOOTH, all of the fogged, or grey hills in the distance began showing transparent wireframes. Does anybody know how I might fix this?
vincoof
vincoof
As zedzeek said, GL_POLYGON_SMOOTH is kind of deprecated. It is a bit tricky to get it working, you need special blending modes and in many cases you can't combine it with other effects. Multi-sampling is a much better approach IMHO. Or maybe you can use the driver which will do it for you pretty easily if you have a fairly recent graphics card.

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