Original Post
hello, I am trying to get 3 viewports (front, left and right views from a walking pedestrian) on 1 monitor such that the "side views are skewed into the distance as if you are looking into a cube". I was advised to "render the 3 views to a texture and render that texture to a cube which is used to view the scene." I only know the basics of Opengl. Could anyone please direct me to any relevant tutorials on this topic? just wondering...since the views will always be changing (as the pedestrian is walking, i'll have to keep "rendering the 3 views to a texture". complicated? well... am totally lost...