Original Post
My linked particles demo (17Kb): http://www.gamedev.ru/download/?id=4075 (to download press button) In demo there is a problem: when some box fall on ground or collide other box it bounces unreal. Using Verlet integrator. Springs computed by formula: Vector3 dN(rdPosA - rdPosB); const Real fDist = dN.Norm(); const Real fDelta = (m_fRestLen - fDist) * 0.5; dN *= fDelta; m_pdA->AddPos(dN); m_pdB->SubPos(dN); Any ideas how to fix problem?