Original Post
Hi I am currently exporting 3d studio files into text files that I can use latter on. I also exporting the maps that are associated with the 3ds file. My question is what is a better choice when animating a 3d character using morph technique that requires a source and destination or using multiple files to chain the events of the image into a linked list of objects. The problem with both of these solutions is that I get text files that represent the image. Is there a better why of doing this process to get fluid movement or am I just going in the wrong direction. [Edited by - s_hubscher on August 23, 2006 10:45:41 PM]