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Kynapse and other AI middleware

Started by August 25, 2006 09:34 AM
0 comments, last by Palidine 18 years, 3 months ago
Do you have an experience of usage of Kynapse SDK? If so please describe its main advantages, disadvantages and problems. More precisely: - How good do you find there architecture? - How flexible is it? Is it easy to correct (adopt to your needs) some behaviour that you don't like? - How useful/reusable standard agents/services? - How good their support is it? - Is it easy to integrate into the game code? - How good its performance? Do its hierarchical path finding and streaming perform well? - Which technologies do you use on top of the middleware (HFSM, GOAP, RBS)? - Do you have mass traffic/vast theritories in your game and how good Kynapse cope with them? - Anything else that you find essential to say about Kynapse? Maybe you used some other AI middleware. Then drop some lines about it please.
Can't actually say anything about it: NDA. You should work with kinegon to get an eval version and check it out. If you're making an FPS it's pretty spot on.

-me

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