Original Post
Hi, all! Can you explain me how to modify vertex buffers data? When I locked it CustomVertex.PositionColored[] vert = (CustomVertex.PositionColored[])vertexBuffer.Lock(0, LockFlags.None); variable vert filled with zero. In this case I must fill vertex buffer complitely again. I think its wrong way and must be another more efficive way. Sorry for my english. It is not my native language.