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saving texture to file

Started by alebo611 Aug 28, 2006 at 11:38 AM 0 replies 1.2k views
Original Post
alebo611
alebo611
Hi The function D3DX10SaveTextureToFile works well when multisampling is NOT used, but when multisampling is enabled it doesnt. I tried to create a multisample texture from the beginning but it doesnt work..how to do?
blaze02
blaze02
The only way to take a multisampled screen shot (from your program) is the method d3d_device->GetFrontBufferData(...).

I've never tried using multisampling on anything besides the frame buffer. How exactly do you create a multisample texture (assuming you are talking about something other than the frame buffer)?

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