Original Post
Basically it's only an covsersion of an early system which was used in Evolva. It contain an interesting method of character developent. After killing an creature you could absorb its genes which give you its abilites. But the game was focused more on action then on the Rpg element. It was only limited to get "skills" like weapons, higher jump or faster runing. There where no statistic's or items that would boost your char. http://img154.imageshack.us/img154/6262/evolvamutationscreenfb0.png (that how the mutation screen look's like in Evolva) That's what i would like to change in my system. A simple 6-8 statistics, XX Genes to choose from, that can be combinated. Genes would be something like skills , abillits like Spikes, Armor, Agilly Claws, (anything you want) and each one would have it's own level. On higher levels Genes would also affect statistic's that are most usable for it. IE for a Melee weapon gene would upgrate health, armor and damage (a little), but lower the another like Chem Defece (or Spell Defence) Energy (or Mana) and any other that you think of. Each gene would have an its own Tree of evolution. You could choose to IE to be faster or stronger, not getting rid of the gene. There would be also something that can be called a "super gene", like a Tail, Mutli legs or Mutli Arms. Those "super genes" would be able if you get the required level and statistics. But only some evoled genes could use the "super gene" IE Tail could be a perfect place for a weapon, but not for an armor. The also imporant thing to change its how the character evolve. Saying that i mean in evolve you could only gain 1 gene for a creature. IE from a basic fighting Monster you should get basic Fighting skills, like 1 type of a Melee weapon , Agility gene and Armor gene http://img301.imageshack.us/img301/1863/infantryex2.png (this was the most common Creature you encounter in Evolva) Please note that i dont include how the classes, races and items would look. Well i think classes give you the choose of your skills. When you kill a enemy you can get it skills. So more Ranged Creature killed the more ranged you become Races in my opinion determine your charater statistics. As above, the more Ranged Creature killed the more ranged you become, also in statistics. Items just shuoldn't be include in this system. Why? dont ask me.. This system can be apliccated to any Rpg (i think). Just change the "gene" into "magic". My english is not so good, you may find some mistakes.