Original Post
HGE 1.6 released. You can download it from http://sourceforge.net/projects/hge/ or http://hge.relishgames.com/ Changes: * Texture_Load now has optional third parameter allowing to use automatic mipmapping * Added hgeDistortionMesh methods GetRows and GetCols * Fixed minor bugs in mouse routines * HGE now restricts cursor movement to it's window when a mouse button is pressed * Added Input_IsMouseOver function * Added HGE_RENDERFUNC system state, which allows more correct behaviour in windowed mode * New font file format introduced allowing to use script and artistic fonts * Bitmap Font Builder authoring tool released * Added hgeFont methods SetSpacing and GetSpacing * Added hgeFont method printfb, allowing to render a formatted string into specified rectangle * hgeFont methods Render and printf made more consistent * hgeStringTable class added * hgeResourceManager updated to support hgeStringTable resources and new features of hgeFont * hgeGUISlider now supports vertical sliders * hgeGUIListbox class added * Fixed bug in Stream_Play function, added 3-rd parameter volume * Tutorials updated to show HGE_RENDERFUNC callback usage * Licensing changed to The zlib/libpng License