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Abeyance

Started by Seppuku 0 replies 400+ views
Original Post
Seppuku
Seppuku
Hello, I am relatively new here, so apologies if this is the wrong board. I have just begun work on a new project called Abeyance, I am not as much as a serious coders as most of you lot appear to be, but I am a more visual person, hence my main skills are in 3D modelling, which is why I have taken use of the Torque Game Engine to work on my project. First all of all, at the moment I am using 'test' media, for a simple reason, I do not have sufficient exportors to import my media, but I will do within time. (When I purchase Softimage XSI and their plugin comes out, if their plugin is further delayed, I'll make use of Milkshape for animation/export in the mean time) However map objects, textures and terrian I still can do and implement. The Game: Type : Its a Third Person Shooter with FPS capabilities. Genre : Psychological Horror This was originally going to be an RPG in an engine I was programming back when I used Dark Basic, but I never started it off. Story: You are Zack, who lives in the neurotic society of the slight distant future, living day in, day out following the same old dull routines, working under the propaganda thrown at you. Gun culture, is more encouraged than before, due to the threat of rebels, it is standard to be issued with standard weapons and training for people to defend themselves...The only exciting thing in Zack's daily routine. In the beginning, you start in one of Zack's dreams, of living in a place out of industrialisation where everthing is natural, this land becomes supernatural, filling with demons becoming a nightmare, in this first instance, he has only a pistol to defend himself, but he is unfortunate as he dies in his dream, where he then wakes up to fulfill the tasks of another monochromatic day. Throughout the game, his dreams finds themselves entering the real world and later being captured and de-brainwashed by the rebels and joining them to their cause, once joining the rebels, Zack has access to bigger weapons, therefore standard more chance against the illusions that are out to get him. I have a whole design on the story side...So thats just a brief bit made small ;). Types of Weapons: Pistol Crossbow AK47 (From the rebels) M16 (Rebels) Rocket Launcher (From the Rebels) There are some more in my mind for those, but I'll be honest my gun names aren't so good. Well, these are the early screenshots. I'll post more as I progress, same for media screenshots. You may find at times I'll be occupied with more important things, like now I am working on a 3D model entry for a competition. [edit] Just realised GameDev takes html tags... Seppuku Arts up on the screen. Photobucket - Video and Image Hosting Title Page Photobucket - Video and Image Hosting Options 1 Photobucket - Video and Image Hosting Options 2 Photobucket - Video and Image Hosting In Game (The Natural Place in his mind, using 'test' media for now) Photobucket - Video and Image Hosting

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