Original Post
Hello, I'm quite sure that this has been posted many times before, but since I dont know what it is called I can only say that I'm sorry if I'm right. If I want to rotate an object in 2D and then move it in the same direction it's pointing I can use some simple cos & sin calculations. x += Speed * Sin(xrotation); y += Speed * Cos(xrotation); My problem basicly is, how do I do this in 3D when I have three angles?. Thanks in advance :-)