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Premade cloth simulation libraries

Started by Sneftel Sep 3, 2006 at 10:14 AM 3 replies 1.3k views
Original Post
Sneftel
Sneftel
A game I'm currently working on has need of simple cloth simulation, nothing fancy. Does anyone know of a stable, robust premade library for cloth simulation which I could adapt? Support for wind effects and collision with simple outside geometry would be nice (no need for self-collision), but I could add those myself if necessary.
Xetick
Xetick
Why not create your own? Just use verlet integration to make it simple. It's also extremly easy to add collision into such a cloth system. You could probably put together one of those in a day or so.
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Sneftel
Sneftel
Because it's one more hassle for no particular benefit. I'm not interested in a cloth simulation project, I'm interested in a project which makes use of cloth simulation. Countless people by now have actually spent time on not only making cloth simulations but refining them and making them fast and robust. No reason for me to make one as well if the work's already been done.
SirKnight
SirKnight
http://davidpritchard.org/freecloth/
Sneftel
Sneftel
Yeh, I was looking at that one. It's quite nice looking. It also looks, though, like it emphasizes accuracy over speed (anything which uses BLAS probably shouldn't be called upon to work in super-realtime), which would be a problem. At times I will have about 12 low-res cloth simulations going, and I'd like for it to not take my whole timeslice pie.

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