Original Post
I've googled my brains out, but wasn't able to find anything. i have a few questions 1. How can I mix to textures, say dirt and grass, based on a third grayscale texture? I guess it's based on multitexturing, but I'm absouletly new at this extension. 2. Is it possible to have the fixed-functionality pipeline lighting of OpenGL while using multitexturing? If not I guess I'll have to use lightmaps, right? 3. If it isn't multitexturing, is there a nice way of mixing two textures, on a say, terrain? Like rock on slopes (based on the surface's normal) and grass on plateaux?