Original Post
Helloas :). I'm coding on a tile bases 2d game in python and im thinking about a way to store the tiles in the world for rendering, collision and so on and im wondering if anyone have any good ideas on how to do it. Is it possible to make 2d arrays like C++ tiles[j] or are there any other good way in the language of the snake? Btw, i have no experience in python or pygames before so its ok to talk to me like i'm 1 day old ;)