Original Post
Hi, I'm trying to build a rigid body physics simulation for a uni assignment. I was wondering if some could explain the function GetImpulseForceMagnitudeFromDeltaVelocity from the thread http://www.gamedev.net/community/forums/topic.asp?topic_id=406624. I've been using the impulse forumula in Chris Hecker's articles on rigid body physics - http://www.d6.com/users/checker/dynamics.htm to calculate the new velocity and angular velocity after a collision, and was wondering if I can use this function instead to get the normal force and apply that at the contact point? This seems like a more logical way to resolve collisions to me. Cheers, Mark.