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Swap function
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Sure, IDirect3DDevice9::UpdateSurface()
IDirect3DDevice9::UpdateSurface() or IDirect3DDevice9::UpdateTexture() will do the trick. IDirect3DDevice9::UpdateTexture() won't let you specify a subsection of the texture to copy though.
You can get a surface from a texture via IDirect3DTexture9::GetSurfaceLevel().
You can get a surface from a texture via IDirect3DTexture9::GetSurfaceLevel().
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