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Professionally

Started by Dindamer Sep 6, 2006 at 2:03 PM 3 replies 1k views
Original Post
Dindamer
Dindamer
Hi this is my first post here. I hope most of you won't judge me because of my age and start random posts like "I wanna make a MMORPG in several months by my self, how?". Anyway when I leave school I want to eventually get a job in Game Programming. What training would this involve? Sixth-Form then a PHD in Computer science? Should I start learning C++ or another language now. How long would I have to spend training. Thats all my questions for now. I hope i've posted this in the right forum and hope for some good info. P.S Although this is my first post I have been scouring the forums for quite a while now.
Ravuya
Ravuya
I don't think there are many Ph. Ds working in game development.
Dindamer
Dindamer
Ah well I don't have the foggiest idea. So what training would i need?
Oluseyi
Oluseyi
A Bachelor of Science in Computer Science, internships help, and a few completed independent projects to demonstrate a.) that you can stick with a task when there's no external impetus, and b.) that game programming is really your passion.

But that's if you want to work for the big-budget console studios. It's easier to get a job working for, say, a casual games developer, but the job isn't as glamorous (within the game community). It isn't as stressful either, however, and the overall compensation may be better per time worked when you factor in being able to go home at 6 or 7 pm every day and other perks.

Good luck!
necreia
necreia
Quote:
Original post by Dindamer
Ah well I don't have the foggiest idea. So what training would i need?


The simple answer, is 'learn to make games'. Aside from a BS or possibly Masters, the core of your study will more than likely be self-study. During you degree in most any category (Physics, Math, Computer Science, almost anything will do), you'll need to be making little games here-and-there on the side. Mods, patches, web games, whatever.

Programming language itself isn't as important as learning how to program (it's different, ones a tool and the other is knowing how your product will be made).

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