Original Post
Every tutorial I come across for loading a .x mesh isn't what I want. It's radically different loading in a single .x file compared to making a function that will load any number of .x files I want. I do not know how to program this and every attempt I make at it, I fail. It just doesn't seem so easy to make the load .x function into a function that will accept the name of a .x file as a parameter that I can pass to it and have it also store all the textures and materials properly. Ugh!