Original Post
Hi, i have a very simple question (at least i think so) but i couldnt figure it out with google. As i code a game i need to use the same objects (meshes) for different "instances" in the world. i only need to load every mesh texture once right ? add a reference counter (if i want to delete objects at runtime) and asign a wrapper class that saves the positioning matrix and other specifics ... is that assumption correct ? mfg flery [Edited by - flery on September 7, 2006 9:42:42 PM]