Original Post
Fractal clouds look like crap compared to what they have in Crysis. What algo/technique do they use?
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Original post by e-u-l-o-g-y
http://www.markmark.net/clouds/
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Original post by cpiasminc
For more complex shapes of clouds, you just use multiple boxes to form a single cloud.


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I recently implemented some clouds in my engine, mostly prompted by this thread..I think they turned out quite nice.. they are based on rendering batched sprites with some lighitng shaders.. they are real 3d clouds in a the world space.. not faked or on the skydome.. they float some way above the level, like real clouds.
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