Original Post
ive read the book "more opengl programming" and im now trying to implement a gemorph shader into my terrain engine but im having trouble with the GLSLProgram described in the book... ithe problem is quite simple... my compiler doesnt find the class... im using visual c++.net ive included glee like this: #include #pragma comment(lib, "glee") but when i write in my terrain class: GLSLShader Morprh; i get the error: "Missing storage class or type specifier" (C2501)... what am i doing wrong?