Original Post
ive made a textureing system but im not quite sure if it works as i think... ive got my terrain divided in chunks... i have 5 different textures with lowering resolutions (1024x1024, 512x512 etc..) and each one of them covers the entire terrain... when i render the terrain i first bind the first, most detailed texture (which covers the entire terrain) and render the chunks closest to the camera (first level) where the texture coordinates are x/terrainsize,z/terrainsize, NOT chunksize... then i keep on binding the lowersized textures and render the chunks further away... does this improve peformance vs just binding the most detailed texture and render the entire terrain... the reason im unsure is that i dont know if when you bind a texture the entire texture will be sent to the GPU or just the part within the texture coords...?