Original Post
Guys, I'm tryin to get this underwater effect going for a little demo. Basically the camera will be above the water, the water has animated waves and is partially transparent, and i want anything drawn below the water surface to have a sine-like wave to it....so heres what i was thinking. 1) render ONLY the water and anything behind it onto a texture 2) render everything EXCEPT the water to the back buffer 3) draw the texture with the water drawn to it over everything and add a sin-wave Is this how its done? If so, does my rendersurface need to be entirely transparent except for the water area? Thanks for any help guys!
