Original Post
Just wondering how to set up a custom vertex format in visual basic managed code that included: Color, Position, Normal, Binormal, Tangent and Texture Coords so that I can do normal mapping. Fine with the getting of the data on the pixel shader end just not sure how to set up the VB structure to hold the data the custom vertex formats don't seem to have this data. Nor do the vertex formats include references to binormal or tangets. Thanks. Not sure if the PositionBlends are vector3s or not for example. At the moment I don't use multiple streams causes I have not quite got my head around them yet. [Edited by - Sarky on September 12, 2006 5:53:49 AM]