Original Post
HI! I've a problem with drawing transparent faces with textures. My model contains RGBA color values in a vertex array and also textures. When I want to draw it with textures, I use white color to get correct results, but I still want to apply the alpha value of the vertices. Is there any special way to use only the alpha channel of my color array for the fragment color? Or if it isn't possible, how can I tell my textures to have the alpha value, so I could modulate with them the fragment's alphas? Thx