Original Post
Hey, So I'm working on developing spline based triggers for the game I'm working on. We're using Cubic Splines (exactly like what photoshop offers). I'm hoping that google is just lying and there's a nice elegant solution to this... My current solution is to just generate a polygon of sufficient resolution for functionality and then just do a point-in-poly test. This isn't actually a bad solution, it just requires more data to be stored per trigger than i'd like. The splines are not constrained to forming convex shapes. -me