Original Post
Hi. I have searched google using many different keywords and I have breifly searched this forum for info on this topic. I mostly just pull up information on calculating vertex normals which is what I ultimately want to do in order to do phong lighting. However in order to do vertex normals, I have to first do face normals. I have create a flat 3d triangle by manually inputing the cooridinates for the object space of that triangle. How do I go about calculating the face normal for that triangle? If you would rather direct me to a link, please feel free to but again I need to know how to calculate a face normal. Thanks in advance! GOD Bless you Always!!!!!