Original Post
Hi im working on a free mod that adds content to the game the elder scrolls 4: oblivion, one of the things ive been modelling is new hair meshes for the game but i cant get the opacity map to act like i want in game. The edges of the alpha map of some layers of hair seem to have an opacity that goes straight through the modell like this: http://www.lojdofgbg.com/annat/island/poorsean.jpg From what ive read this has to do with in wich order the parts of the models gets drawn and that the top layers of hair is supposed to be drawn first and the botton layer last, although im not sure... Is there any way to change the draw order in 3dsmax? or am i worng about the draw order thing all together? :S [Edited by - Renzeekin on September 13, 2006 12:46:26 PM]