Original Post
I was wondering how to make effective levelformat for (any) 2d tile engine. So I decided to post one "level" here and ask your thoughts and what should I edit on it. (Feel free to use this if you want to but gimme some sm all credit ;) Riku-Juhani Niemelä / RetroGen GulpRad Level Editor //No there is no such editor yet ;) Wed 13.9.2006 0.0.0.1 //Level version 20 //How many tiles width 20 //and same for height 48 48 1 tiles1.jpg 10 //How many tiles on row 2 //How many row of tiles 20 //How many tiles total 1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,2,1,1,3,3,3,3,1,1,1,1,1, 1,1,1,1,1,1,2,2,2,1,1,3,3,3,3,1,1,1,1,1, 1,1,1,1,1,1,2,1,1,1,1,3,3,3,3,1,1,1,1,1, 1,1,1,1,1,1,2,1,1,1,1,3,3,3,3,1,1,1,1,1, 1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 I think I should edit it so, tileset has already collission data and pickup data. Also need one so game knows is this for it. Any other ideas from you guys? Yours Riku-Juhani Niemelä
