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glReadPixels

Started by dpadam450 Sep 13, 2006 at 11:14 PM 3 replies 800+ views
Original Post
dpadam450
dpadam450
My window is 256x256; I draw a full red quad covering the screen. My code: float data[256]; glReadPixels(0,0, 1, 256, GL_RED, GL_FLOAT, &data); I output the data and the last 20 or so pixels that it reads aren't "1" but stuff like: 5.94044e-039 5.88879e-039 Any idea what I did wrong?
NBA2K, Madden, Maneater, Killing Floor, Sims 
bakery2k1
bakery2k1
Are you sure the client area of your window (i.e., excluding the borders) is 256x256?
dpadam450
dpadam450
When I call the CreateWindow function (or whichever one it is) I told windows to give me 256x256, does it count the top of the window (blue part) as part of the window? Cuz that would make sense then since its about 20 pixels.
NBA2K, Madden, Maneater, Killing Floor, Sims 
dpadam450
dpadam450
Didn't think I had time to check that, but I answered my own question on that.
NBA2K, Madden, Maneater, Killing Floor, Sims 
bakery2k1
bakery2k1
The window size passed to CreateWindow includes the border. To calculate the correct size to pass in order to get a 256x256 client area, use the AdjustWindowRect function.

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