Original Post
I have a problem with serius rendering artifacts when my application runs with the direct3d debug runtime. The artifacts are probobly VS related because I get strange polygones rendered at what seems like random every frame. My application uses geometry instansing to render 1000 animated agents and it seems like some polygones from some (or maybe all ploygones for some agents) are wrongly projected. I dont really know how to attack this problem because of the fact that may application runs perfectly if I use the ordinary release version of direct3d. This indicates for me that my data is right so I dont really know were to start. What are the difference between releas and debug? I thougt that the only thing that seperated them whas some output debug messages, but that dont seem to be the case. I understand that this problem is impossible for you to solve with this little information but I ask to se if there is anybody else out there that might have had the same or a simular problem and maybe can point me in the right direction. thanks