Original Post
hello, i want to make a vertex buffer that will hold a single object,but then in real time when i add more from the same object ,i want that object also added to the end of the same vertex buffer,is there a chance to add it,if i give a size for only 1 object in d3d,then later i dont know how many more objects i will add. I mean its like an array,but its like a vector,not an int[100] array. I want to do the same thing with D3DVERTEXBUFFER ,is it possible? thank you very much.