Original Post
I dont understand something about textures, maby you guys can help. Say I wanted to have the same size squares on the screen with each of its own texture (I three textures in all -tex1,tex2,tex3- , how when I call i make it so i can have multiple quads and have em have different textures and have knows which texture object to use for that one , do i call the drawrect1 ...2 ...3 in the init() function so it can call what texture to use localy and then draw the square to which the texture is attached to. Like so..... void Initialize() { .... glEnable(GL_TEXTURE_2D); bitmapdata1 = LoadBitmapFile("tex1.bmp"), &bitmapinfoheader glGenTexture(1, &tex1) glBitmap(GL_TEXTURE_2D, texture); ...... drawtex1(); .... } and do the same for tex2 and tex 3 in the func? thanks a bunch. ~Mad_Koder