Incidentally, BSP was created by Yahn Bernier, not JC
Martee
Magnum Games.NET
All your code are belong to us.
Doom3 engine in a week?
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
M Abrash actually works for microsoft now. He was doing real time speech stuff for a while. But he decided to go back to games stuff and now he''s writing 3D stuff for msgames.
M Abrash actually works for microsoft now. He was doing real time speech stuff for a while. But he decided to go back to games stuff and now he''s writing 3D stuff for msgames.
LaBasX2.., i went to Nvidia, just to recheck, and i don''t see projectded shadows there.., only shadow maps and shadow volumes.
Can you give me your e-mail or write me ? brunomtc@hotmail.com
thanks,
Bruno
Can you give me your e-mail or write me ? brunomtc@hotmail.com
thanks,
Bruno
LaBasX2:
So you have per pixel shading (easy ).. but can you do more with the reg. combiners via your engine? (in a flexible way? )
(eg. bumpmapping)
btw. Do you have a demo of it?
So you have per pixel shading (easy ).. but can you do more with the reg. combiners via your engine? (in a flexible way? )
(eg. bumpmapping)
btw. Do you have a demo of it?
LaBasX2: Yeah, I'd like to see a demo too If you don't mind, that is...
BTW, are you Lithuanian???
------------------------
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
Edited by - dusik on March 5, 2001 1:56:19 AM
BTW, are you Lithuanian???
------------------------
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
Edited by - dusik on March 5, 2001 1:56:19 AM
------------------------CRAZY_DUSIK* pCrazyDuSiK = new CRAZY_DUSIK;pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);pCrazyDuSiK->WebSiteURL = "http://www.geocities.com/dusik2000";
I think J. Carmack is using a hybrid approach in his Doom3 macworld presentation. The soft shadows are probably dynamically generated shadow maps. In the scene with the pillars where one light is moving aroud the room, I think JC is using shadow volumes, and therefore also the sharp edges.
To add to the discussion whether it is possible to code a full 3d-engine in some weeks or not, I also think that it is just not possible. You might get the rendering pipeline working but not the whole thing.
To add to the discussion whether it is possible to code a full 3d-engine in some weeks or not, I also think that it is just not possible. You might get the rendering pipeline working but not the whole thing.
dusik: This will never work
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
You''re using an uninitialised pointer to a CRAZY_DUSIK object...Crash the forum...haha
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
You''re using an uninitialised pointer to a CRAZY_DUSIK object...Crash the forum...haha
No it''s right:
CRAZY_DUSIK* pCrazyDuSiK;
Here''s how it works. Memory on a Microshaft machine is swarming with CRAZY_DUSIK''s, so the chance that you''ll randomly hit one is about 1 / sizeof(CRAZY_DUSIK). That is 25%. The rest of the time, my program won''t behave any worse than Windows, I swear
------------------------
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
CRAZY_DUSIK* pCrazyDuSiK;
Here''s how it works. Memory on a Microshaft machine is swarming with CRAZY_DUSIK''s, so the chance that you''ll randomly hit one is about 1 / sizeof(CRAZY_DUSIK). That is 25%. The rest of the time, my program won''t behave any worse than Windows, I swear
------------------------
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
------------------------CRAZY_DUSIK* pCrazyDuSiK = new CRAZY_DUSIK;pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);pCrazyDuSiK->WebSiteURL = "http://www.geocities.com/dusik2000";
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement