Original Post
I was just curious if anyone sets there culling mode to D3DCULL_NONE? Also I was woundering does this setting, D3DCULL_NONE, have any effect on the speed of the game, or the appearence of the game? Also are the cull modes settings to be used to your personal perference? Thanks ahead of time for the replies. Edit: I understand what backface culling does and why its helpful, I guess I should restate my question, do any of the culling settings effect the performence of how the triangles are render and how fast they are rendered.