Original Post
What is a dependant texture read (in a pixel shader) ? I can't find a definition anywhere :) Cheers Paul
Quote:
Original post by Muncher
What is a dependant texture read (in a pixel shader) ?
Quote:
Original post by Muncher
"its possible to access up to 8 different textures (in a fragment program), but only a limited number of dependant texture fetches can be performed..."
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more