Original Post
Hi!everyone!I an a student from china.Though my writing English is not very vell! but I really want to communion with all of you and need your help! Maybe Sometimes My expression will not very nicety,Please read my questions take pains! Thank you very much! Next is my question about "rotate"! code list1: D3DXMATRIX matTran; float frads=10; D3DXMatrixRotationY(&matTran,frads); code list2 D3DXMATRIX matTran; float frads=10; D3DXVECTOR3 StaicY(0.0,1.0,0.0); D3DXMatrixRotationAxis(&matTran,&StaticY,frads); question one: code list1 express rotating with the worldCoordinate or the "object's" coordinate? question two: "code list1" is equivalence to "code list2"?