Original Post
Does anyone know an easy way to do per-object translucency without using a shader. I am just using DX9 Vertex Streams/Defs and have opted so far to avoid using shaders to make sure I have the best HW cross-compatibility. On PS2 and PSP I set the ambient light alpha down low prior to rendering a piece that needs to be translucent (and make sure it is drawn last). Setting ambient alpha on DX9 does not seem to affect translucency. This is for pieces that I want to conditionally make translucent depending on gameplay, camera, player, or other issues, and I am not talking about pieces that are always translucent based on texture alpha - which I have working ok. Any help is appreciated!