Original Post
Hi We are planning a new RPG, which intruduces some inprecedented gameplay features. One among them is using physically correct water. It's able to flow, interact with other object, etc. This allows to do quite interesting things: fill pits, then turn water into ice and move on it; or fill pits during rain; or make a whole in wall with strong water flow; and many more... But it requires physically based water simulation. So, have anybody tried to implement such thing, or it's possible, that someone have thought about it or has interesting papers, links? What can you recommend, suggest? Any information on topic would be useful. PS: I hope, that my poor English doesn't hide my thoughts ;)