Original Post
Hey Guys, Been viewing the forum for a while now, mostly been able to find what answers i could possibly need but now im at an end... I've been playing around with some verlet intergration things in 2d and i've run upon a problem when i create some complex shapes (such as a rigid circle), and i've noticed that when it hits a completely flat surface it starts to roll to one side, I'm guessing its down to the order of which i update particles or constraints between them... anyone any ideas of ways i can overcome this issue? Cheers. -Ste