Original Post
So, I continue on the path to knowledge by buying some books. Just placed an order with Amazon for: Clicky here (Managed DirectX 9 Kickstart, by Tom Miller) Reviews here are good -- though on the Amazon store itself, someone mumbled about the book being too old to be of any use -- I haven't received the book yet (obviously) but I don't think this is going to be the case. Obviously, it couldn't cover the more useful aspects of .NET 2.0 (considering it hadn't dropped at the date of the book's publishing), but I'm figuring it will give me a good overview of where MDX sprouted from (straight from the Donkey's mouth, so to speak -- Miller was in charge of MDX iirc) and how to get started (and I anticipate the transition to MDX 2.0 to be relatively painless -- it's not often new iterations involve -more- pain than their predecessors).. Either way, Mr Miller has just released another book (which isn't mentioned on Gamedev, probably because no one has it yet) which leads the reader through a series of tasks until they wind up with a completely functional game. I thought 'Well, this would be useful, because it would deal with MDX 2.0' -- and then I thought 'I don't need a lesson in engine design, just how to use DirectX in C#'. Still, I like to think I am fairly proficient with C# -- and that my purchase is just me yearning for something to hold in my hand, rather than poring over MSDN and the SDK docs at a terminal/laptop. Thoughts on the utility of this book & my other purchase, Frank Luna's Introduction to 3D Game Programming with DirectX 9? If you decide my choice was poor, fill us in on why -- querulous criticism along the lines of 'That book sucks' is -not- what I want to read. Explanation and justification is king. ~Shiny