Original Post
Right now I'm trying to make a map, but don't know which way is the best to do it. In professional MMORPG making, how do programmers represent the game map? I hope it is not just by 1's and 0's inside a text file right? I thought about use a black and white picture, where black = no move (a wall), and white = no friction (walking on road)... grey means it is somewhat slower (for example walking on sand or grass) is this the professional way to do it? or if not, can i take some ideas from everyone? thanks!