Original Post
Hello! I've implemented shadow mapping using the texgen functions to calculate the texture coordinates. Unfortunately, I have these ugly back projections. I already read the chapter "Projective Textures" in "more OpenGL game programming" and the nVidia-paper 6800 leagues in shadows - and found a way to eleminate the back projections using a second 1D-texture. Unfortunately I didn't understand how this works. Can somebody explain it to me in detail?